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Valeria Games

UX/UI Design

Designing the initial UI/UX for Valeria Games' Land before the War was a task that seemed to have as many layers as the game itself. Some of the frames were bursting with so much character—so much information—that it felt like trying to contain a storm in a teacup. Efficiency, practicality, clarity—all became the things I had to wrestle with, like a puzzle where every piece wanted to be its own story. It wasn’t a simple thing, but that was the beauty of it. The challenge was part of the fun, the dance between chaos and control. The trick, I found, was in finding the rhythm of it all, turning what could have been overwhelming into something that felt seamless, intuitive—a world where every piece of information had its place, and every character could shine.

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